Levels of CampaignPre-fight
Having a well balanced hangar is important. You should have a minumum of one quick robot for beacon running, a couple of powerful Knife Fighters and based on the number of hangar slots a midrange and/or long range service or sniper.
Beginning with a beacon knife or runner fighter is generally considered the best option; beginning with a long range service robot is frowned upon by most players.
In the event that you really like the support role, start with a different robot first, and then if it’s appropriate bring in your favourite sniper or artillery unit.
When your Robot first looks on the map you will find a countdown timer because the game waits for all the players to appear (spawn). You can not move before the countdown finishes, but you can pan the camera. Use this time before the game begins to pan around and get your bearings and observe exactly what robots and weapons that your team mates have chosen and where the closest beacons are. This will give you a good idea who’s likely to choose beacons and what sort of service you’ll have during conflict.
It is important for your team to catch both beacons closest to your own spawn point (the point on the map where your team begin ) as speedily as possible. If your team is made up with mostly light robots then that should be easy. However if they are mostly slower robots and you are in a diminished robot also – then you might have to catch the beacon you are closest to.
It may be annoying to have to go for a beacon a quicker or nearer team partner should have caught. But not capturing both of your side beacons early is the quickest way to lose the game.
Get your side Beacons
A Beacon is a location on a map which may be obtained by either team. If you win or lose depends on the number of beacons your team has captured.
The number of beacons captured correlates to how quickly the team’s color bar is depleted. In the event the Blue (Allied) team has just one beacon and the Red (Enemy) team has two, both color bars will diminish but the Blue will deplete faster. If the Enemy contains three beacons, then the Allied shade bar will decrease much quicker than previously. Therefore, it’s vital to catch as many beacons as possible to slow the deterioration of the team’s bar and hasten the deterioration of theirs.
Holding the majority of beacons equals time, and whenever your color bar is running out faster than the enemies you are coerced into rash behaviour. Holding less beacons compared to the enemy would be the principal reason for losing a game.
The Center Beacon
The contested beacon is the center beacon. This beacon is usually in the center of the map and both far from each team’s spawn point.
At the start of the game this beacon will mostly be attacked by Cossacks or alternative light robots. Your team will need to get to this beacon initially and put into position to defend it. In maps such as Dead City or even Shenzhen the center beacon has no cover, so the approach to acquire there’s to destroy any enemies before they get to the beacon. However, in maps such as Springfield or even Yamantau, the beacons have a great deal of cover so if you’re able to get to the beacon first you can get behind cover and attempt to remove any enemy robots which attempt to bring it from you. If your team mates do their job then at least one of these will progress to assist you. The Job of the first robot to get to the beacon would be to maintain it long enough for their team partners in slower, more powerful robots to get into position to defend it.
If your team is successfully holding the center beacon, or if it’s too strongly maintained by the red team, you might opt to try and catch the enemies home beacons. You can also have to try and re-capture any beacons you have lost. Quick light robots are best for this, but often you just have to utilize what you have. If you find a quicker robot heading for a beacon and you are in a slower better equipped robot you can head off or distract any members of the Red team that might attempt to prevent them.
Nothing ever goes according to plan, and the tide of struggle can alter many times with evenly matched groups. Be ready to alter tactics where necessary – and keep your eye on the Beacon Bar and Beacon indicators – they will inform you if you’re able to play defensively, or if you need to create a last ditch assault to catch beacons held from the red team.
While beacons are vital, remember that a team may even win or lose by ruining or having their robots destroyed. So be aggressive, not reckless in your attempts to catch and maintain beacons.
The beginning robot, the Destrier, is a quick versatile robot with comparatively large hit points. Best outfitted with two identical weapons it could fill a variety of rolls in the early game. GAU Punishers are the most common short range weapon due to the high harm, but EE Aphids, AC Molots and SURA-F Pinatas work well.
The Cossack, though brittle, is good at capturing beacons due to its jump capability and high speed. Early in the game you have a restricted selection of weapons. Finest advice would be to put to a GAU Punisher T (Double ) and jump into the action.
The Schültze is a often under appreciated robot. It is a quick and tough little robot that is slightly limited with only a single heavy hardpoint. Equip it with an ECC Thunder and it’s capable of massive amounts of damage at close selection. Just don’t be afraid to get right in the enemy robots face with the Thunder since the closer you get the more damage you may do. Also, it’d be helpful to mention this little beast has the maximum health of any light robot (unless you count the Gareth and it’s shield), so you’re able to survive a few encounters with other light robots and maybe moderate robots.
The Gepard was the best light robot in the game, before Stalker and Gareth introduction. Now it is not even the fastest bot, and you are better off purchasing Gareth for this amount of gold. Two great things about Gepard are: maximum rate initially degree (however, he’s NOT fastest robot there’s ), and also three weapon slots.
Gareth, such as the Gepard it costs gold. This robot MUCH FASTER than any other robot, except for the Stalker (and, arguably, Cossack, should you think about leaping ), has adequate firepower and a defense which doubles its durability. The few things it’s against it comprise splash damage and massive sustained damage (The prior can ignore the shield( the latter breaks it fast ).
When using a light robot, relying on teamwork is crucial – unless you are heading for a beacon permit the thicker robots to go ahead of you when facing enemy robots. You are able to encourage your teammates by helping them select weaker robots while capturing Beacons. Let the heavies lay down fire to the thicker enemy robots. They may also act as a bullet shield for youpersonally, as heavies will be spearheading the assault.
For ruining a more powerful robot like a Boa, attempt to work jointly with another team partner. One participant can attempt to distract the enemy by hitting him and ducking behind cover, while another flanks them. Concentrated fire is key to taking down a more powerful opponent.
Attempt to stay behind cover when reloading; hug the wall when you find the three missiles of this AT Spiral. Retreat when you Find a robot with two or more SURA-F Pinatas or a ECC Thunder. Become knowledgeable about the strength and variety of weapons and attempt to remain out of range of the stronger ones.
Engaging the enemy
Try to avoid head to head combat with a more powerful opponent (The Gareth can triumph in encounters such as this, unless said robot owns splash harm or is a Galahad.) . Continue moving, and attempt to strafe (alternate dodging left & right) your opponent in order to cut the amount of damage you take. Most weapons are less accurate with a moving target with only a percentage of projectiles hitting you.
Some bots setups are more suited to fast hit and run tactics. For these it is recommended to sneak up behind the enemy and dispatch them before they could respond.
Prior to a robot duel you always need to check who your opponent is before participating. To try it, simply stand next to the end of a wall and flip your camera to see round the wall. In the event the enemy is more powerful compared to you, war robots hack apk 2019 recommended!